| Level |
KXP |
Status Effects ABC DEF JHI JK |
TH |
| 1 | 0 | 2½- --- --- -- | +11 |
| 2 | 500 | 31½ --- --- -- | +12 |
| 3 | 1000 | 421 --- --- -- | +13 |
| 4 | 2000 | 532 ½-- --- -- | +14 |
| 5 | 4000 | 643 1½- --- -- | +15 |
| 6 | 8000 | 754 21- --- -- | +16 |
| 7 | 12000 | 865 32½ --- -- | +17 |
| 8 | 18000 | 976 43½ --- -- | +18 |
| 9 | 27000 | A87 541 ½-- -- | +19 |
| 10 | 50000 | A98 652 1-- -- | +20 |
| 11 | 75000 | AA9 763 2½- -- | +21 |
| 12 | 150000 | AAA 874 3½- -- | +22 |
| 13 | 225000 | AAA 985 4½- -- | +23 |
| 14 | 300000 | AAA A96 51½ -- | +24 |
| 15 | 375000 | AAA AA7 621 -- | +25 |
| 16 | 450000 | AAA AA8 732 -- | +26 |
| 17 | 525000 | AAA AA9 843 -- | +27 |
| 18 | 600000 | AAA AAA 954 ½- | +28 |
| 19 | 675000 | AAA AAA A65 ½- | +29 |
| 20 | 750000 | AAA AAA A76 1- | +30 |
| 21 | 825000 | AAA AAA A87 1- | +31 |
| 22 | 900000 | AAA AAA A98 2- | +32 |
| 23 | 975000 | AAA AAA AA9 2- | +33 |
| 24 | 1050000 | AAA AAA AAA 3- | +34 |
| 25 | 1125000 | BBB BBB BBB 3- | +35 |
| 26 | 1200000 | BBB BBB BBB 4- | +36 |
| 27 | 1275000 | CCC CCC CCC 4½ | +37 |
| 28 | 1350000 | CCC CCC CCC 5½ | +38 |
| 29 | 1425000 | DDD DDD DDD 5½ | +39 |
| 30 | 1500000 | DDD DDD DDD 51 | +40 |
| 31 | 1575000 | DDD DDD DDD 61 | +41 |
| 32 | 1650000 | EEE EEE EEE 61 | +42 |
| 33 | 1725000 | EEE EEE EEE 71 | +43 |
| 34 | 1800000 | FFF FFF FFF 71 | +44 |
| 35 | 1875000 | FFF FFF FFF 81 | +45 |
| 36 | 1950000 | FFF FFF FFF 82 | +46 |
|
| Requisites: | Status Effect Mage 9 or HNCL 18,
Int 36, Wis 24 |
| Alignment: | any |
| HD/level: | &1d20 |
| Weapon Prof.: | &2+level/8 |
| To Hit Table: | ½xCon |
| Save Table: | 2xCon |
| Reference: | RDM |
| Groups: | Wizard, Concordant(x2), Planar |
| Complexity: | CF=4 |
| Gets 1X action per round. |
| Specialized in Status Effects (aka "[C] section effects") school. Opposite to everything else except Abjuration and Invocation (which it's Normal to). |
| On the following page is the Status Effects sorted by SL. Notes in ()’s indicate a scaled progression of severity for a family of status effects (Baked, Stoned, ect.). Super, Ultra, Ultra+1, Ultra+2 designations denote status effect ranks similar to psionic power ranking (m=2,M=5,G=8,S=11,U=14,U+1=17,U+2=20) |
| Currently, all Status Effects school spells are cross listed with either Invocation or Abjuration. All of these spells are considered "Minor School" spells, however, so other wizards must spend 2 spells each to cast one of these spells. |
|
| Status Effects + Invocation spells: |
| [Status Name] Bolt (Invocation, SL=SEL): Do this Status Effect to one target |
| (No save, XR to resist) |
| [Status Name] Ball (Invocation, SL=SEL+1): Do this Status Effect to one group (No save, XR to resist) |
| [Status Name] Beam (Invocation, SL=SEL+2): Do this Status Effect to one target (GR to resist) |
| [Status Name] Blast (Invocation, SL=SEL+3): Do this Status Effect to one group (GR to resist) |
| [Status Name] Brand (Invocation, SL=SEL+4): Brand this Status Effect to one weapon (no save) |
| DM Example: So with a 15th level slot, you can do an SEL=15 Bolt, an SEL=14 Ball, an SEL=13 Beam, an SEL=12 Blast, or an SEL=11 Brand. |
| Each individual Status Effect and area type is a different spell (so Wrecked Bolt is a different spell than Rekt Bolt and Baked Beam). |
| Material Componenting a Bolt or Beam gives 2 targets, not a group. |
| Ball spells may affect an extra group for +1 SL per group. |
|
| Status Effects + Abjuration spells: |
| Immune [Status Name] (Abjuration, SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Skinned (SEL=13) is a 12th level spell (SL=SEL-1=13-1). |
| Remove [Status Name] (Abjuration, SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Skinned (SEL=13) is a 12th level spell (SL=SEL-1=13-1). |
| [Status Name] Shield (Abjuration, SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell. |
|