Deep Status Effect Mage


Level KXP Status Effects
ABC DEF JHI JK
TH
102½- --- --- --+11
250031½ --- --- --+12
31000421 --- --- --+13
42000532 ½-- --- --+14
54000643 1½- --- --+15
68000754 21- --- --+16
712000865 32½ --- --+17
818000976 43½ --- --+18
927000A87 541 ½-- --+19
1050000A98 652 1-- --+20
1175000AA9 763 2½- --+21
12150000AAA 874 3½- --+22
13225000AAA 985 4½- --+23
14300000AAA A96 51½ --+24
15375000AAA AA7 621 --+25
16450000AAA AA8 732 --+26
17525000AAA AA9 843 --+27
18600000AAA AAA 954 ½-+28
19675000AAA AAA A65 ½-+29
20750000AAA AAA A76 1-+30
21825000AAA AAA A87 1-+31
22900000AAA AAA A98 2-+32
23975000AAA AAA AA9 2-+33
241050000AAA AAA AAA 3-+34
251125000BBB BBB BBB 3-+35
261200000BBB BBB BBB 4-+36
271275000CCC CCC CCC 4½+37
281350000CCC CCC CCC 5½+38
291425000DDD DDD DDD 5½+39
301500000DDD DDD DDD 51+40
311575000DDD DDD DDD 61+41
321650000EEE EEE EEE 61+42
331725000EEE EEE EEE 71+43
341800000FFF FFF FFF 71+44
351875000FFF FFF FFF 81+45
361950000FFF FFF FFF 82+46
Requisites:Status Effect Mage 9 or HNCL 18, Int 36, Wis 24
Alignment:any
HD/level:&1d20
Weapon Prof.:&2+level/8
To Hit Table:½xCon
Save Table:2xCon
Reference:RDM
Groups:Wizard, Concordant(x2), Planar
Complexity:CF=4
Gets 1X action per round.
Specialized in Status Effects (aka "[C] section effects") school. Opposite to everything else except Abjuration and Invocation (which it's Normal to).
On the following page is the Status Effects sorted by SL. Notes in ()’s indicate a scaled progression of severity for a family of status effects (Baked, Stoned, ect.). Super, Ultra, Ultra+1, Ultra+2 designations denote status effect ranks similar to psionic power ranking (m=2,M=5,G=8,S=11,U=14,U+1=17,U+2=20)
Currently, all Status Effects school spells are cross listed with either Invocation or Abjuration. All of these spells are considered "Minor School" spells, however, so other wizards must spend 2 spells each to cast one of these spells.
Status Effects + Invocation spells:
[Status Name] Bolt (Invocation, SL=SEL): Do this Status Effect to one target
(No save, XR to resist)
[Status Name] Ball (Invocation, SL=SEL+1): Do this Status Effect to one group (No save, XR to resist)
[Status Name] Beam (Invocation, SL=SEL+2): Do this Status Effect to one target (GR to resist)
[Status Name] Blast (Invocation, SL=SEL+3): Do this Status Effect to one group (GR to resist)
[Status Name] Brand (Invocation, SL=SEL+4): Brand this Status Effect to one weapon (no save)
DM Example: So with a 15th level slot, you can do an SEL=15 Bolt, an SEL=14 Ball, an SEL=13 Beam, an SEL=12 Blast, or an SEL=11 Brand.
Each individual Status Effect and area type is a different spell (so Wrecked Bolt is a different spell than Rekt Bolt and Baked Beam).
Material Componenting a Bolt or Beam gives 2 targets, not a group.
Ball spells may affect an extra group for +1 SL per group.
Status Effects + Abjuration spells:
Immune [Status Name] (Abjuration, SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Skinned (SEL=13) is a 12th level spell (SL=SEL-1=13-1).
Remove [Status Name] (Abjuration, SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Skinned (SEL=13) is a 12th level spell (SL=SEL-1=13-1).
[Status Name] Shield (Abjuration, SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell.
SEL = 10 (Super)
# Status Tag
1Broken(broken)
2Despair(gloom)
3Dismantled(destroyed)
4Famished / Starved(sick)
5Fated(positive)
6Gibbed(unique)
7Hacked(intrude)
8Impaired(slowed)
9Jinxed(cursed)
10Knockback(destructed)
11Shrunk(humiliate)
12Sluggish(unaware)
13Stoned(high)
14Insane(insane)
15Cremated(burned)
SEL = 11 (Super)
# Status Tag
1Baked(high)
2Bitch Slapped(humiliate)
3Cracked(destructed)
4Deformed(broken)
5Despondent(gloom)
6Exposed(intrude)
7Full of Fail(insane)
8Funied(positive)
9Hung by Own Petard(unique)
10Incinerated(burned)
11Smashed(destroyed)
12Suffocated(unaware)
13Suppressed(slowed)
14Unsettled(cursed)
15Vexed(sick)
SEL = 12 (Ultra)
# Status Tag
1420 NoScoped(humiliate)
2Apple Sauced(unique)
3Buggered Up(insane)
4Confounded(sick)
5Disfigured(broken)
6Doomed(gloom)
7Helpless(unaware)
8Hexed(cursed)
9Invigorated(positive)
10Junked(destructed)
11Roasted(burned)
12Shattered(destroyed)
13Shut Off(slowed)
14Skinned(intrude)
15Wasted(high)
SEL = 13 (Ultra)
#StatusTag
1Blasphemy(cursed)
2Crippled(broken)
3Croaked(gloom)
4Crushed(destroyed)
5Hampered(slowed)
6Hyperactive(positive)
7Incapacitated(unaware)
8Overwhelmed(insane)
9Schooled(humiliate)
10Sickened(sick)
11Technicolored(high)
12Toasted(burned)
13Trashed(destructed)
14Violated(intrude)
SEL = 14 (Ultra)
#StatusTag
1Burninated(burned)
2Capital I Integrated(positive)
3Condemned(cursed)
4Eradicated(destroyed)
5Exterminated(gloom)
6Fragged(humiliate)
7Fucking Insane Krazy(insane)
8Handicapped(broken)
9Ill(sick)
10Incoherent(unaware)
11Raped(intrude)
12Ruinated / Ruined(destructed)
13Vaped(high)
14Vetoed(slowed)
SEL = 15 (Ultra +1, V)
#StatusTag
1Confined(unaware)
2Cooked in Own Juices(burned)
3Curses! Foiled Again(cursed)
4Debilitated(sick)
5Frelled(broken)
6Mindraped(intrude)
7Overloaded(slowed)
8Pulverized(destroyed)
9Pwn3d(humiliate)
10Retired(unique)
11Rubbed Out(gloom)
12Slaughtered(destructed)
13Tentacle Raped(humiliate)
14Valorous(positive)
SEL = 16 (Ultra +1, V)
#StatusTag
1Decayed(sick)
2Fucked Up(broken)
3Institutionalized(unaware)
4Liquefied(destructed)
5Rek'd(humiliate)
6Screwed Over(slowed)
7Vitalized(positive)
8Wrecked(destroyed)
SEL = 17 (Ultra +1, V)
#StatusTag
1Babalitied(humiliate)
2Blackballed(slowed)
3Fubar(broken)
4Full of Win(positive)
5Mauled(destructed)
6Rotted(sick)
7Totaled(destroyed)
8Vitrify(unaware)
SEL = 18 (Ultra +2, W)
#StatusTag
1Blown Away(destroyed)
2Calcify(unaware)
3Clusterfucked(broken)
4Fatalitied(humiliate)
5Maimed(destructed)
SEL = 19 (Ultra +2, W)
#StatusTag
1Multilated(destructed)
2Obliterated(destroyed)
3Terminated w/ Extreme Prejudice(humiliate)
SEL = 20 (Ultra +2, W)
#StatusTag
1Atomized(destroyed)
2Wiped Out(destructed)